I found this game utterly charming. the graphics the grammar everything was perfect.
I am saved the world.
I found this game utterly charming. the graphics the grammar everything was perfect.
I am saved the world.
simply addicting.. I want that new gun.. I want to upgrade my ammo..
and inspiring.. one day if I ever find the time I'd like to take my own shot at this genre.
so you have an inspired an old man! thank you.
so great to look at.
what a dope Snow White reset!
I wasn't very good at the actual game, but that's because I'm a tired old man. I thought the God of War style cut scene combos with the boss were awesome, though I was miserable at pulling them off.
I do agree with mixtapepanda that an rpg element would make it rock a little bit harder. great work!
huzzah for little cat
this is why one person creating a "game" can be so special. I don't know if you'd ever get this sort of emotional response out of a game with a million dollar budget and 100 people working on it.
with one person you can have that singular vision and it can feel special and like a HUMAN created it, instead of a room full of people by committee.
I dare say it's a piece of ART. this would be very very very worth expanding but it's beautiful as a little sketch too.
now if I only knew how to embed a dancing banana to express my joy.
:dancingbanana:
Thanks for the comment, I really appreciate it :)
cannon fodder
at level 28 the gameplay became very difficult. maybe I was missing out on some sort of rock scissor paper component but it really felt like I was just sending my dark age guys to be blown apart by those damned cannons.
the carrot of upgrading your units did keep it fun at first. I would like to be able to dump all my points into one unit though, if desired.
anyway, I think I played it for quite a while because of the art direction. I really enjoyed it. it was like an old medieval manuscript come to life and I thought it was quite well done.
kudos on all the hard work, guys.
it's not a monster HOEDOWN it's a monster MOWDOWN
I beat MONSTER MODOWN. the batteries to my mouse died on level 44 or 45 and if I had not just purchased the nerd with the chaingun I surely would have died while I scrambled around trying to find a working set. I mean, I wouldn't have died (of course), I mean my little team of guys in the game would have died.
the real satisfaction of MONSTER MODOWN comes from OBLITERATING a level after buying a new friend. I think all the people getting hung up about the playful names of your allies have obviously never been in a real MONSTER MODOWN. also I think you're missing the point that all these people from different backgrounds are COMING TOGETHER to do battle with the monster hordes TOGETHER in a SPIRIT OF FRIENDSHIP.
it's a positive message of hope and brotherhood that I feel some of you are missing. they are RAINBOW FRIENDS y'all. the only shame is that it took a HORDE of monsters to get them to band together.
on a technical note, I did find the bomb and health keys completely unresponsive at times, which very nearly killed me. AGAIN, when I say killed "me" I don't really mean "ME" like as a person, sitting here at this computer. I mean the little guy in the game. I want to clarify that.
back to the positive: I also appreciate how all the corpses remain on the field each stage. and the art direction in general is a treat. it'd be nice if there were a couple of bosses to break it up. the all eagles stage was a nice touch.
lastly, and yes I am finally done with my first ever review on newgrounds, I would have to say I was a bit disappointed that I could not TIKI DANCE around my friends to upgrade them, but that's just me.
I am putting what's left of my brain back into creating games.
Male
los angeles
Joined on 9/1/10